

I'm inclined to say critics don't hate it, but I'd be shocked if they fell head over heals for an animated singing competition. But man, the premise here seems beyond contrived even for an animated film - which can play faster and looser with it's realistic tethers than live-action feaures. This should definitely give the flick a leg up at the box office, and potentially with critics. Sing comes from Illumination Entertainment, who also brought us Secret Life of Pets (74%) earlier this year and Minions (56%) before that. I suspect it keeps the long storied tradition of video games making for shitty movies.Īs if a nation's worth of real life humans competing for singing prizes wasn't enough, we now have to get the anamorphic version of this crap with a something like Sing. It's too convoluted (read: it's meant to be a video game) and messy in terms of it's overall plot structure. It seems to create a disconnect between the material and the audience - and it seems like it's going to happen again with Assassins Creed.Įven with Michael Fassbender leading the charge into the body of a time-traveling, super killer I don't think Assassins Creed gets to the proper 60% place it needs to be with critics. This make sense, of course, as the original characters are meant to be controlled and manipulated, not just speak lines on the screen. This isn't to say it's impossible, but when the premise comes from the land of the controller, you usually don't get a widely received movie. Not one of these pieces of trash finished above 50% with the critics, and most aren't even close. In fact, just look at this list of video games premises made into movies here and you'll see what I'm talking about. There's a long and rich history of video games-turned-movies sucking a royal egg at the theaters.
