

Luckily i had backed up my original data to my PC and well I played past the program on pcsx emulator on my laptop and I converted the save file to a ps2 game save, I thought since I can convert a psv to a psu then I could convert it back psv. The seem to be irrelevant to the format, as long as the correct number of additional bytes exist. Well to get around it I downloaded a game save online and now it says that my save data is corrupted. the story mode with decent character stats enough to easily beat theg game. The filler bytes are quite often 0x00, 0xCD or 0xFFs, but in some cases, they just appear to be garbage bytes. For Phantasy Star Universe on the PlayStation 2, GameFAQs has 7 save games. The number of bytes in this block should match the number described in the header block for this entry.įiller bytes to make file content block multiple of 1024 additional bytes at end of file content block to ensure that file content block is a multiple of 1024. I’ve never seen any of these bytes containing anything but all zeros.Ĥ48 bytes reserved for entry name – entry name right filled with 0x00’s.įile content Direct binary dump of file described in file name entry above.

It appears that the Memory Card might be formatted as a FAT12 file system or at least something inspired by FAT12 – byte18 through to byte24 are UNKNOWN (I suspect part of it may be a checksum, if anyone has any suggestions, let me know 😉 – byte25 to byte31 represents the last modified date(same format as byte5-byte8)ģ2 bytes of 0x00h Not much to explain here. ENTRY (required entries) -0x9784 for any other entries -0x27A0 for ps2 system save file (i.e BEDATA-SYSTEM save for Euro PS2) – byte 3 and byte 4 always appear to be 0x00 – byte 5, byte 6, byte 7, and byte 8 are the # of files in the directory for DIR ENTRIES and the file size for FILE ENTRIES(byte 5 is MSByte, byte8 is LSByte) – byte 9 through to byte 16 represents the creation date of the entry – byte9 = seconds, byte10=minutes, byte11=hours, byte12=days,byte13 = months, byte14 = year(LSByte), byte15=year(MSByte) -The 16th and 17th byte of the header is the start sector address to write the file content to. OK, here’s a byte-by-byte run-down of a file entryģ2 byte header – byte 0 and byte 1 represent some sort of ID. file system entry should always exist in the psu file. This entry contains a count of the # of files expected to be contained within its directory. The first file system entry in any valid psu file is the name of the directory the remaining entries are to be located in.

PS2 GAME SAVES IN PSU MOD
A File System Entry in a psu is described as follows:ģ2 byte header (contains count of files in psu/file size, creation date, mod date etc.) – 32 byte x – 448 bytes reserved for entry name (unused bytes are 0x0h) – file content OR 0 bytes if directory entry – filler bytes to make file content block multiple of 1024 (most often 0xFF, 0xCD or 0x00)
